Bip
Bip
A game of flicking chips
Commentary
This is building on the work I did in May on 'Sunlight', adding a number of interesting things like player interaction directly with individual items and building a basic vector/deceleration model for somewhat real-feeling movement.
This is a game where you have to flick all the little 'chips' (small circles) into the goal (large grey circle), by grabbing them with your mouse and pinging them around. You can try for trick shots if you're fancy. Aim to do it in as few moves as possible, but there's no limit. Every time you succeed, the next round will have one more chip. There's not much more to it than that, but I had a lot of fun with the vector stuff and I hope that doing games like this can help me build something more useful over time. I already was able to reuse a ton of stuff from Sunlight and also build a fair amount more onto that, some of which I hope to be able to use again.
Controls
Mouse click: Grab a chip under the mouse cursor
Move mouse (when a chip is grabbed): Aim chip/change strength of flick
Release mouse click (when a chip is grabbed): Flick chip in direction/with strength based on above
Mouse click ('You win' screen): Proceed to next round
#onegameamonth July 2019
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